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Search And Destroy by Norbo
| Script Name: | Search And Destroy |
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| Author: | Norbo | |
| Release Date: | 27th of January 2010 (7 months ago) | |
| Compile Test: | Passed |
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| Total Score: | 0 (0 Ratings) | |
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| Server Version: | 2.6.4 | |
| Last View: | 8th of September 2010 @ 12:09:52 PM | |
| Last Download: | 8th of September 2010 @ 12:09:04 PM | |
| Total Views: | 275 | |
| Total Downloads: | 84 | |
| Bandwidth: | 420.98 KB (estimate) | |
| Total Size: | 5.01 KB | |
| The objective of the game is to find the bomb, then go to the other teams bomb site and plant the bomb. Then there will be a timer showing how long until the bomb blows up. Remember though, in that time the other team can defuse the bomb! Every time a bomb blows up, the team that planted it gets a point. First team to get to 3 wins! Bomb sites are indicated by arrows stuck in the ground. Bombs look like vests, and their starting position is usually in the middle of the map. If you get killed, you drop the bomb where you died. The bomb will reset to its original position in a while after someone has dropped it. Commands: /plant or /cmmd1 to plant the bomb. /defuse or /ccmd2 to defuse the bomb. Good Luck and Have Phun! Script contains map files for ash and dropdown2 If you want to make your own mapfile, simply make a txt file inside the SND folder, which contains: ASITEx ASITEy BSITEx BSITEy BOMBx BOMBy FLAGy <space> for example 213 533 -123 232 123 -123 -124 remember to put a space at the end FLAGy is where the spawn for the flags' y coordinate is going to be replaced, so that it is out of reach. it should be somewere ourside the map, you can check it in polyworks. The reason for this is because you dont want people capping. |

| Name | Size | Note |
| ctf_Dropdown2.txt | 30 B | |
| Includes.txt | 10 B | |
| ctf_Ash.txt | 31 B | |
| script.pas | 18.01 KB | |
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